I build systems
that scale &
interfaces that last.
Building production software — from low-latency distributed backends to carefully-made interfaces on top of them. I care about clarity, durability, and code that reads like it was meant to be there.
Five projects, chosen for what they taught me.
Production engineering, in reverse chronology.
Engineer first — but I like the seams where craft shows.
I think about software the way a systems architect thinks about invariants. The obvious part is what ships; the real work is what holds when everything else fails.
Most of what I do is un-glamorous: careful boundaries between services, boring names for useful abstractions, paying down the debt that accumulates when no one's looking. I've found that the teams I like best are the ones where that work is valued.
I ship open-source projects I actually use, care deeply about observability, and believe that distributed systems are fundamentally a design problem before they're a technical one.
Outside of work: building mobile apps, contributing to open source, and slowly understanding what "boring technology" means by sometimes picking the wrong things first.
A small collection of opinions, mostly.
10 ·
16
09 ·
30
09 ·
16
Let's make something that lasts.
hi@sarimahmed.net